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I.U.A. Official Unipong Rules

jump to: Maneuvers/Tricks Scoring and Descriptions

The Object and the Essence

Although the object of Unipong is to score as many points as possible, the real essence of the sport is to keep the ball aloft. As a result of this inherent duality, the true challenge for the Uniponger lies in maintaining a balanced synthesis between the game's essence and its object. Simply put, a player must defy gravity so that they are able to score effectively.

Keeping the Ball Aloft

During play, the ball is kept aloft by continually hitting it with the paddle (note: only paddles approved for tournament play by the I.U.A. may be used in I.U.A. affiliated tournaments). The player may hit the ball upwards or downwards, but play is considered "dead" if the ball comes to rest on the floor. The player is also permitted to "catch" the ball on the surface of the paddle during play and hold it there as long as they are able (by performing a stall, detailed below). The ball is permitted to come into contact with all manner of obstacles, including ceilings and walls, during play.

Scoring

Points are awarded for maneuvers and are accumulated as long as the ball is in play. Point values for different maneuvers, or tricks, vary depending upon the degree of difficulty of the trick being attempted. For some tricks, such as those that involve tossing the paddle, points are accumulated continuously as long as the paddle is in the air. For all tricks, points are only awarded upon successful completion of the trick, which requires the player to "close" the trick with two successive bounces of the ball on the paddle.

Maneuvers

The following maneuvers can be performed without extraneous paddle manipulation:

Basic Scoring Points Awarded

Description

Simple Bounce 1 Hitting the ball with the paddle.
Floor Bounce 2 Hitting the ball towards the floor from above.
Wall Bounce 2 Bouncing the ball off of the wall.
Ceiling Bounce 2 Bouncing the ball off of the ceiling.
Obstacle Bounce 2 Bouncing the ball off of an obstacle.

The following maneuvers require basic paddle manipulation:

Primary Tricks Points Awarded

Description

Toss 50 per second Tossing the paddle into the air and catching it again.
Edgy 10 Holding the paddle vertically and hitting the ball with its top edge.
Spinner 5 Rotating the paddle about its y-axis (like roll in an airplane).
Saucer 5 Rotating the paddle about its z-axis (like yaw in an airplane).
Stall 25 per second "Catching" and holding the ball on the face of the paddle.

The following maneuvers are performed by executing primary tricks in different combinations:

Special Tricks Points Awarded

Description

Slicer 125 per second Tossing the paddle while holding it vertically.
Flip 125 per second Tossing the paddle while shifting its orientation so that it flips end-over-end.
Propeller 125 per second Tossing the paddle while performing a Spinner.
Flying Saucer 125 per second Tossing the paddle while performing a Saucer.
Rocket 250 per second Tossing the paddle while executing a vertical Spinner.
Iron Chef 250 per second Tossing the paddle while executing a vertical Saucer.
Steve Austin 200 per second Executing a flipping Rocket.
Mad House 200 per second Executing a flipping Iron Chef.

Additional maneuvers:

Other Tricks Points Awarded

Description

Wall Banger 100 Bouncing the paddle off of the wall.
Floor It 100 Bouncing the paddle off of the floor.
Head Banger 150 Bouncing the paddle off of the ceiling.
Tap 50 Contacting the ball with the paddle during any tossing maneuver.

Trick Combos and Trick Chains

Points are awarded for a Combo when two or more tricks are performed in-between successive bounces of the ball. In other words, a sequence of Simple Bounce>Spinner>Saucer>Simple Bounce would be recognized as a Spinner>Saucer Combo.

Both primary and special tricks may be "chained" by executing them one after another, separated by one Simple Bounce. A Trick Chain is deemed "closed" when two Simple Bounces are performed in succession. Points for a Trick Chain are awarded only once the chain has been closed and according to the following formula: (sum total of point values for all of the tricks performed) X (the number of "links" in the Trick Chain) *note: Simple Bounces are not counted as part of the sum total of trick points or as "links". So for example, a trick sequence of Edgy>Simple Bounce>Spinner>Simple Bounce>Saucer>Simple Bounce>Simple Bounce would be scored as follows: tricks (10 + 5 + 5) X links (3) = 60 points.

Repeating Tricks

Performing the same trick for multiple links in a Trick Chain will earn the player fewer points than performing a variety of tricks. However, this rule does not apply to Combos, where a trick may be repeated without a scoring penalty.

Paddle Selection

As a result of their heightened aerodynamics and surface friction, intermediate, advanced, and expert Unipong paddles are more difficult to use than standard paddles. Therefore, a point multiplier will be awarded to any player using an intermediate, advanced, or expert paddle during play. Point multipliers will be awarded as follows:

Paddle Level Multiplier
Standard None
Intermediate Points X 1.25
Advanced Points X 1.50
Expert Points X 1.75

*note: only I.U.A. approved paddles are eligible for use during tournament play.

The Flow

The Flow can be understood as the ultimate expression of Unipong Skill; it is a oneness between the player, the paddle, and the ball. When a player enters The Flow, the world around them seems to slow. The player's reflexes operate at a heightened level, and they are able to perform what seemed previously to be impossibly complex Combos and superhumanly long Trick Chains. Disciplined acquisition and use of The Flow is what sets world class Unipongers apart from mere hobbyists.

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